One of the current hurtles I have to solve, is my character's clothes. There are several outfits in my thesis short, and this post will focus on the wedding dress.
I am using nCloth for the wedding dress. I have studied several tutorials to figure out the best way to create an nCloth dress that has materialistic properties of a wedding dress; in this case chiffon, corset and veil.
My first idea was to create just the dress and texture the character's torso. After trying several trials and errors, the same problem occurred. The geometry would a) float around her waist or b) weld on her verticies, but have problems with interlacing geometry. An example render is below.

Therefore the next solution was to create the whole dress herself. Since wedding dresses are usually drapped on, (and I know this due to my costume design background experience) I also drapped the new dress. I took the geo from the character, duplicated it to make a tight fitting bodice, smoothed it out, and added the dress. Below is an example of the dress.

The next step is to UV maps it, texture it, and nCloth test it.
Any comments always appreciated. Thanks!