Thursday, March 26, 2009

Wedding Dress Con't

I am continuing to work on the wedding dress, and due to some happy accidents, I've discovered how to create lace. I worked on it through color, bump, spec to no avail. Finally I removed all color and just used Bump, which gave the render the subtle details lace creates.
(please click on image for a larger render)



The dress isn't done yet! I still need to make the specularity more interesting.



I added strong spec on the flowery parts of dress, to bring them out more, and make the dress more interesting.

In this render I was using phong as spec to try to get the 90* effect it has. Didn't work quite as well. I need to continue working on it.



I added the spec to the glow, and got some crazy results. This effect doesn't work on my project, but it is an interesting 'angelic' look. Maybe for something else.

That's it so far! Next more spec and after that, the hair!

Tuesday, March 10, 2009

Wedding Dress Con't

This blog will update the reader on the progress of the wedding dress.

I have UVed the dress and is now texturable. I am working on tutorials in BodyPaint. My goal is to learn the program, create 'brushes' that I can use to draw details on the dress, and render it. There were some bumps in the way such as BodyPaint takes some practice to get use to, especially the results of BodyPaint differ greatly from Maya renders.




The bump is excessive in these renders. I had to continue tweaking the shader for better results.



In these renders, the lace is finally starting to look more like lace. The dress still feels like a blinn, so I will continue to work on that as well as more details on the dress.

Any comments will be greatly appreciated! Thank you.

Friday, March 6, 2009

To nCloth or not to nCLoth, that is the question

One of the current hurtles I have to solve, is my character's clothes. There are several outfits in my thesis short, and this post will focus on the wedding dress.

I am using nCloth for the wedding dress. I have studied several tutorials to figure out the best way to create an nCloth dress that has materialistic properties of a wedding dress; in this case chiffon, corset and veil.

My first idea was to create just the dress and texture the character's torso. After trying several trials and errors, the same problem occurred. The geometry would a) float around her waist or b) weld on her verticies, but have problems with interlacing geometry. An example render is below.


Therefore the next solution was to create the whole dress herself. Since wedding dresses are usually drapped on, (and I know this due to my costume design background experience) I also drapped the new dress. I took the geo from the character, duplicated it to make a tight fitting bodice, smoothed it out, and added the dress. Below is an example of the dress.

The next step is to UV maps it, texture it, and nCloth test it.

Any comments always appreciated. Thanks!