Tuesday, December 15, 2009

Pregnant Elizabeth


One of the characters in my thesis is Pregnant Elizabeth. She symbolizes the typical reproductive duty of women.

As you can see, she is missing some shoes. Therefore, the saying "barefoot and pregnant" fits.

This is a basic mental ray render with camera light. That is why the hair doesn't have any shadows!

Saturday, October 24, 2009

Animatic v2

I've uploaded a new animatic for your review.



It is dramatically different from the first, but I feel the first was much too complicated. This is a simple animatic (just over a minute!), and the basic message is still there.

What do you think? Does it make sense? What is your opinion? I would love to hear it.

Tuesday, June 16, 2009

Animatic v1

Below you will find the first draft of the animatic for my thesis. This is to give you an example of what the story is going to be. It is a work in progress.



Things to note:
1) The eyes didn't render, so I painted them in.
2) These are screen captures. I plan to paint the color pallet on them.
3) Every frame is 3 seconds so timing is not accurate.
4) I created this to see if people understood what was going on.

My next step is to create a 3d animatic, with transitions in mind.
Any suggestions/ideas/comments, are always appreciated!

Friday, May 15, 2009

Hair Dynamics - test

One of the tricky parts about hair is the way it moves. Maya dynamics is great, but sometimes it can act a little finicky.

After some tests, I decided to add 2 hair elements. In the example below, you can see two different color hairs reacting differently. I wanted to test and see if changing attributes made the hair more dynamic and realistic.

The example also shows hair that is in a bun, and then falls, which is part of my thesis animation.



Comments always appreciated.

Wednesday, April 8, 2009

Composite: Bride

Here is a composite of the bride. The renders are in 3 render layers: beauty, hair, shadow. Still needs some tweaks but the idea is there.
Comments always appreciated!



Friday, April 3, 2009

Hair

Hair is an essential part of a 3D model. It can tell you so much of the character's personality, wealth, culture, so on. This is also a very tricky and I know very little about creating hair in Maya.


This is the final with some tweaking still needed, but the essential color/form is demonstrated.

In this blog I will demonstrate my errors and success in creating hair.

This render is an example of polygon hair. I played with it for a while, and realized that it was going to hurt my piece more than help it.



Therefore I did research on Maya Hair, did some tutorials, and voila. Much more convincing hair, though it looks very much like 3D instead of beautiful hair.





I added more hair to give the character a lot more volume. This is for the bride. I didn't want her hair to be blonde and I don't like straight hair, since it just looks too perfect.




I finally tweaked the hair parameters, and received this effect, which I am pleased with.

The next hurtle will be Dynamics, as well as tweaking the shadows.

Wednesday, April 1, 2009

wedding dress DONE

The wedding dress is finally complete. I used a phong with the 90* spec to produce a lovely shimmer to the wedding dress.




Next: Hair!