Hair is an essential part of a 3D model. It can tell you so much of the character's personality, wealth, culture, so on. This is also a very tricky and I know very little about creating hair in Maya.

This is the final with some tweaking still needed, but the essential color/form is demonstrated.
In this blog I will demonstrate my errors and success in creating hair.

This render is an example of polygon hair. I played with it for a while, and realized that it was going to hurt my piece more than help it.

Therefore I did research on Maya Hair, did some tutorials, and voila. Much more convincing hair, though it looks very much like 3D instead of beautiful hair.

I added more hair to give the character a lot more volume. This is for the bride. I didn't want her hair to be blonde and I don't like straight hair, since it just looks too perfect.

I finally tweaked the hair parameters, and received this effect, which I am pleased with.
The next hurtle will be Dynamics, as well as tweaking the shadows.