Wednesday, April 8, 2009

Composite: Bride

Here is a composite of the bride. The renders are in 3 render layers: beauty, hair, shadow. Still needs some tweaks but the idea is there.
Comments always appreciated!



Friday, April 3, 2009

Hair

Hair is an essential part of a 3D model. It can tell you so much of the character's personality, wealth, culture, so on. This is also a very tricky and I know very little about creating hair in Maya.


This is the final with some tweaking still needed, but the essential color/form is demonstrated.

In this blog I will demonstrate my errors and success in creating hair.

This render is an example of polygon hair. I played with it for a while, and realized that it was going to hurt my piece more than help it.



Therefore I did research on Maya Hair, did some tutorials, and voila. Much more convincing hair, though it looks very much like 3D instead of beautiful hair.





I added more hair to give the character a lot more volume. This is for the bride. I didn't want her hair to be blonde and I don't like straight hair, since it just looks too perfect.




I finally tweaked the hair parameters, and received this effect, which I am pleased with.

The next hurtle will be Dynamics, as well as tweaking the shadows.

Wednesday, April 1, 2009

wedding dress DONE

The wedding dress is finally complete. I used a phong with the 90* spec to produce a lovely shimmer to the wedding dress.




Next: Hair!

water test 1

Part of my thesis involves particle simulation. This will be used to create the blood that will flow on the character.

I am using the program RealFlow. I created this scene as practice.



I see a lot of issues! One is render time. This scene took about 30 minutes to render in RealFlow. It is only 40 frames.
Also, the poly count is very large. (this small amount of liquid has over 5000 polys).
Furthermore, I am not sure how a moving character will import in RealFlow, so more research in involved.

Nonetheless, RealFlow is a powerful program and I look forward to working on it further.