Wednesday, April 1, 2009

water test 1

Part of my thesis involves particle simulation. This will be used to create the blood that will flow on the character.

I am using the program RealFlow. I created this scene as practice.



I see a lot of issues! One is render time. This scene took about 30 minutes to render in RealFlow. It is only 40 frames.
Also, the poly count is very large. (this small amount of liquid has over 5000 polys).
Furthermore, I am not sure how a moving character will import in RealFlow, so more research in involved.

Nonetheless, RealFlow is a powerful program and I look forward to working on it further.